Vision Research Lab · UC Santa Barbara

Researcher · Semantic Gaussian Scene Editing · Nov 2025 — Present

What I did

  • Engineered a 3D Gaussian Splatting cleanup pipeline using geometric point-cloud constraints and lineage-based pruning, matching segmentation-based isolation quality; preprint in preparation.
  • Studying how computer-use agents interact with 3D Gaussians, including how episodic memory, learned Gaussian features, tools, and action-space design affect scene cleanup.

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